Implementation of a Finite State Machine for Character Animation Transitions in Unity-Based 3D Games. SMART : Jurnal Teknologi Informasi dan Komputer , [S. l.], v. 4, n. 2, p. 35–47, 2025. DOI: 10.58222/sj.v4i2.1808. Disponível em: https://journal.bengkuluinstitute.com/index.php/smart/article/view/1808. Acesso em: 9 may. 2026.